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Method Studios Sydney - February 2018 - June 2018
Position: Animator
Project: Outlaw King and Skyscraper
Roles: Realistic key frame creature animation along with digital double character animation for Outlaw King. Realistic VFX animation and digital double animation including face replacement for Skyscraper.
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Animal Logic - June 2017 - January 2018
Position: Animator
Project: Peter Rabbit
Roles: Key frame creature and character animation on the upcoming Peter Rabbit feature film.
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Flying Bark Productions - February 2017 - June 2017
Position: Animator
Project: Maya the Bee 2 - The Honey Games
Roles: Key frame and cartoony styled character animation on the feature film sequel to Maya the Bee.
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Animal Logic - October 2016 - February 2017
Position: Animator
Project: Lego Ninjago
Roles: Key frame character animation on the Lego Ninjago Movie adhering to the strict animation rules set in the Lego universe.
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Animal Logic - October 2016 - February 2017
Position: Animator
Project: Lego Batman
Roles: Key frame character animation on the Lego Batman Movie adhering to the strict animation rules set in the Lego universe.
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Plastic Wax - July 2016 - October 2016
Position: Animator
Project: Ghost in the Shell Cinematic Trailer, Paragon in Game Emotes
Roles: Key frame character animation for in game assets and video game trailer cinematics. Motion Capture clean up and animation polish.
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Competitive Edge Sports - July 2014 - July 2016
Position: Animator/Digital Artist
Project: Various Corporate Training Videos/Sport Signage
Roles: Responsible for creating a wide range of digital content covering all areas of computer generated production.
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Luma Pictures - November 2013 - January 2014
Position: Animator
Project: Captain America: The Winter Soldier
Roles: Key frame animation of characters and props within the correct world space to then animate 3D elements above an existing character.
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Flying Bark Productions- May 2013 - November 2013
Position: Animator
Project: Maya the Bee
Roles: Key frame character animation on the feature film Maya the Bee. Cartoon style with plenty of opportunity to really push the 12 principles of animation
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Iloura - February 2013 - May 2013
Position: Animator
Project: I, Frankenstein
Roles: Realistic key frame animation on the feature film of I, Frankenstein. Animated characters included gargoyles with emphasis on weight and flight physics as well as realistic bipedal animation for secondary characters and crowds
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Animal Logic - March 2012 - January 2013
Position: Animator
Project: Walking With Dinosaurs
Roles: Key frame creature animation on the feature film of Walking With Dinosaurs with a strong emphasis on naturalistic behaviour and convincing weight
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Dr D Studios - May 2011 - November 2011
Position: Technical Animator
Project: Happy Feet 2
Roles: Character animation as well as facial animation of hero characters in assigned shots. Animation of promoted crowd penguins. Animation Fixes and intersection tweaks. First line of technical support and assistance for animators.
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Animal Logic - February 2011 - May 2011
Position: Animator
Project: Harry Potter and the Deathly Hallows pt 2 - Stereo Conversion
Roles: Key frame animation of characters and props within the correct world space in the set in order to aquire z-depth for stereo conversion
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