Employment History

Method Method Studios Sydney - February 2018 - June 2018

Position: Animator

Project: Outlaw King and Skyscraper

Roles: Realistic key frame creature animation along with digital double character animation for Outlaw King. Realistic VFX animation and digital double animation including face replacement for Skyscraper.

Peter Rabbit Animal Logic - June 2017 - January 2018

Position: Animator

Project: Peter Rabbit

Roles: Key frame creature and character animation on the upcoming Peter Rabbit feature film.

Maya the Bee 2 Flying Bark Productions - February 2017 - June 2017

Position: Animator

Project: Maya the Bee 2 - The Honey Games

Roles: Key frame and cartoony styled character animation on the feature film sequel to Maya the Bee.

Lego Ninjago Animal Logic - October 2016 - February 2017

Position: Animator

Project: Lego Ninjago

Roles: Key frame character animation on the Lego Ninjago Movie adhering to the strict animation rules set in the Lego universe.

Lego Batman Animal Logic - October 2016 - February 2017

Position: Animator

Project: Lego Batman

Roles: Key frame character animation on the Lego Batman Movie adhering to the strict animation rules set in the Lego universe.

Plastic Wax Plastic Wax - July 2016 - October 2016

Position: Animator

Project: Ghost in the Shell Cinematic Trailer, Paragon in Game Emotes

Roles: Key frame character animation for in game assets and video game trailer cinematics. Motion Capture clean up and animation polish.

Competitive Edge Competitive Edge Sports - July 2014 - July 2016

Position: Animator/Digital Artist

Project: Various Corporate Training Videos/Sport Signage

Roles: Responsible for creating a wide range of digital content covering all areas of computer generated production.

Captain America 2 Luma Pictures - November 2013 - January 2014

Position: Animator

Project: Captain America: The Winter Soldier

Roles: Key frame animation of characters and props within the correct world space to then animate 3D elements above an existing character.

Maya the Bee Flying Bark Productions- May 2013 - November 2013

Position: Animator

Project: Maya the Bee

Roles: Key frame character animation on the feature film Maya the Bee. Cartoon style with plenty of opportunity to really push the 12 principles of animation

I, Frankenstein Iloura - February 2013 - May 2013

Position: Animator

Project: I, Frankenstein

Roles: Realistic key frame animation on the feature film of I, Frankenstein. Animated characters included gargoyles with emphasis on weight and flight physics as well as realistic bipedal animation for secondary characters and crowds

Walking With Dinosaurs Animal Logic - March 2012 - January 2013

Position: Animator

Project: Walking With Dinosaurs

Roles: Key frame creature animation on the feature film of Walking With Dinosaurs with a strong emphasis on naturalistic behaviour and convincing weight

Happy Feet Dr D Studios - May 2011 - November 2011

Position: Technical Animator

Project: Happy Feet 2

Roles: Character animation as well as facial animation of hero characters in assigned shots. Animation of promoted crowd penguins. Animation Fixes and intersection tweaks. First line of technical support and assistance for animators.

Harry Potter Animal Logic - February 2011 - May 2011

Position: Animator

Project: Harry Potter and the Deathly Hallows pt 2 - Stereo Conversion

Roles: Key frame animation of characters and props within the correct world space in the set in order to aquire z-depth for stereo conversion